Regions Played in Last World

 My old base, with over a decade worth of playing, since 2015 is at zero, map view of 128 x 128 block area. 

Map of 2015 base zero rail starting at tower

Screen shot is at a tp hub to the start of the 'M' rail from 500,000 ~ -500,000, a path marking an edge that I have blogged about in past posts. 

Anyways, I built a million block rail from zero to 1,000,000. 

This rail started out built in survival. Then cloned via the command line in Minecraft. 

Then after 175,000 blocks or so, cloned with help of a red-stone activator rail command block, coded by BFF when he saw what I was doing.  

1,000,000 block end of the rail, flying in creative mode


The 'M' rail runs along region 0 and negative one. 

Regions are 512 blocks by 512 blocks. 

The one million block end of rail is at region 1953. 

0.0 to 0.1953 is 1,954 regions + -1.0 to -1.1953 = 3,908 regions just for the one million block rail. 


Years later I built (and cloned) a wall at block 500 and -500 along the sides.

1,000 x 1,000,000 is a billion block area. 


Minecraft lowered the bedrock from zero to negative sixty-four. 

When I loaded my 3,908 regions of rail into a flat world there was void under the region, no safe way to climb up in survival to the rail. 

Worse, if a player accidentally teleports into the void, even while in creative mode -- you die, and lose all your inventory and armor.

opening to the void under the connecting rail with low flat world and towers up


I imported a green ring around my rail from a custom flat world that I designed to be at a good height to cover the void unless you mine your way into it, or TP in accidentally. 

There's a lot of green ring screenshots in past blog posts. It's even in the upper right edge under the rail and virtual sky of the above pic.

The center rail is 2 regions wide. The green ring adds another region to each side.

I also added extra regions at both ends. 1,956 regions at 4 regions wide is 7,824 regions played, a lot.

Adding a few extra regions at each end adds up to a total of 7,830 regions 

for the center played area of my world. 


Beyond these 7,830 regions is a flat world that is a custom ocean world.

Of course I played other areas of old worlds besides this center core of regions.

I imported some stub or side rails that are basically loops that run between a town and a city area. 

Ol' Jump Town under the square virtual moon


2015's Ol' Jump Town  (now my tp hub towers)

The town is only 4 regions, most of it built on 89.4. 

Forest and land under the rails, 89.5, 90.5 and 90.4. 


There's two rails running into the edge of town, and a corner bridge across the moat cliffs to the main center land mass.


The purple side rail runs from the edge of town at 88 to 0, along region .4. 

89 regions, three wide is 267 regions, plus the 4 regions of the town area. 

271 regions plus a significant chunk of land area I added to build on later. 

271+7 = 278 regions 91.4 to 91.11 East of town.

278+17 = 295  regions ( regions added behind town ).

Rail junction, old survival cloned 'M' rail over glass rail from Ol' Jump Town

The second rail stub connects to the mainland. Except for the bridge across the moat, all land regions are counted in vertical area. Like in the photo above, Lime Yellow rail crossing the center line. 

295 + 7,830 = 8,125 for Ol' Jump Town plus the center mainland. 


BFF's city is 27,000 blocks from Ol' Jump Town ~ 45,000 blocks East from zero, across on the negative side of the center rail line, connected to Ol' Jump Town and the center mainland by the yellow rail. 

Yellow rail to center, Ol' Jump Town, Purple rail to zero.

Yeah? Don't ask me how long it takes to ride in survival, just the side rail, from the town to the city. I've flown in creative along it to import and repair missing region files, but... there are a couple junctions, and finding it more fun to build hubs in survival and mine for blocks to build hubs with, then to ride rail lines, means I rarely ride rails in survival anymore. Okay, the city.

City edge, the rail is not in this screenshot

Turn around in the world and look out past the white tower. The black and sand blocks in the edge are the end of the connecting rail. P.s. Minecraft has recently decided to add more snow :( not a fan of snow.

connecting rail's city end after several rail junctions

At this time, still flying along the edges, counting regions. I'll get back to writing this later. 


August 23rd, So? How to measure the area of the city? Sure wish it were square... maybe I'll start with the center area, where the city actually is at. 

Not square, okay. Just one line of regions at a time then. 

The city's width is from region row 91 to 87. 

The far edge of the city has a giant inverted pyramid that's two regions wide. There's also a rail tower there. 

91.-44 and 91.-45

The city outskirts and part of the center area 90.-43 to 90.-46

City center area with built mountains/tower/catacombs? 89.-43 to 89.-47

and 88.-42 to 88.-46

City outskirts with cube hub walls and "bacon" walls, 87.-42 to 87.-45 

2 + 4 + 5 + 5 + 4 = 20 regions. 

In 2023 I posted some screenshots, and maps the of the city, then. It is bigger now, the land mass and rails added area, but these are some nice maps a world ago. 

8,125 for Ol' Jump Town plus the center mainland. Plus 20 for the city = 8,145 regions played, and built on to many many times.

Next area of regions to add is the side rail, and 100k stub, then the edges. 

August 29th, 

The top edge is 0. Starting point for counting area played, the zero base is in the center built into an old 2015 mountain at /tp 0 100 0.

0.-1 and 0.-2 are counted in the 4 center regions. The center mainland is from 0 to 1954 with extra regions added at both ends.

The city is on the negative side of the tracks. On the negative side of zero is a significant chunk of regions played.

connecting rail at 25,250 ~ -500, region 48.-1

The edge of .-2 to the edge of .-3 the moat begins after 25k rail stub at region  48.-3 and continues to 94.-3

The corner at 94.-3 and bridge across the moat.

Don't know why I find it fun to build these bridges in survival? Falling in, and tp back to the start several times of course, maybe that's why? Falling is fun in Minecraft when it is into water. 

Region .-3 is moat, many bridges and island survival hubs or stairs up to hubs, gardens, etc... 

Region .-4 is tall flat and other regions added and played a few times, mostly in a zig-zag pattern. 0 to 94.

Region .-5 is the -2345 rail.

Region .-6 is padding the void under the rail. The edge of region .-6 is at block -3072

0 is already counted via the top edge. 1 to 94 x 4 = 367 regions played several times plus 8,145 regions played many times. 

367 + 8,145 = 8,512 regions played. 

September 20th, 2026

It would take me actual months, playing at least a couple hours per day to travel to note what is of significance on the total regions played. The regions generated by the game? To date: 45,332.

The easy regions to add to the played and know what is on them number are the edges of the trillion block area and the paths bisecting the center at 500,000. 

1953 regions squared for trillion block area

I made a little chart, um... ugly graphic to show how useless a trillion block area is.
And then did a little sketch of the edge paths I cloned sorta map like. 



graphic showing the center core and edges map like

In survival I had the beacons, and diamonds, etc.. so I built little corners. 

Beacon corner 'M' ~ -500k region 1953.-977

Beacon corner 'M' ~  500k  region  1953.976

Beacon corner Zero  -500k region        0.-977

Beacon corner Zero  500k region      0.976

977 x 2 =1,954 for two sides is 3,908 regions. 

The top edge is more than one region wide, only counting the top edge minus the 4 center regions is 1950 + 3,908 = 5,858 

The far edge is incomplete when I decided the trillion block area is crazy/not possible to play in one human life span. 

Instead, I made a midline sand path along the -500,000 side.  976.-2 to 976.-977 for 5,858 + 975 = 6,833 regions 7/8th of a square useless path.

Add another 975 regions for the half of the edge path I did complete. 6,833 + 975 = 7,808 regions just to mark a uselessly giant area of blocks. 

Also, instead of cloning, I built a path in survival from the center 'M' rail out to 15k. 

 Built in survival mixed block path. /tp 500000 -38 15000 region 976.29

 This in survival path adds 27 regions, 27+7,808 = 7,835 

 Equally as futile I added to the far end of this built in survival path from 500k to 493,000 region 976.962 to 976.976 15 regions counting the edge hub.

15 regions, 15 + 7,835 = 7,850 for low sea level cloned and built paths. 

8,512 regions played plus edge marking paths, 8,512 + 7,850 = 16,362 out of the 45,332 regions generated by the game next to the regions played. Of course this is minus the area I did play years ago, but haven't returned to, to add to the regions played total. 

You can read all about the edges and non-relevant stuff in several old posts, like Nowhere... land. 







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